Serious Games

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University Press of America, 1987 - Education - 176 pages
The author explores the ways in which games can be used to instruct and inform as well as provide pleasure. He uses innovative approaches to problem solving through individualized game techniques.
 

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Contents

THE REUNION OF ACTION AND THOUGHT
3
IMPROVING EDUCATION WITH GAMES
15
EDUCATIONAL GAMES FOR THE PHYSICAL AND SOCIAL SCIENCES
35
GAME LEARNING AND DISADVANTAGED GROUPS
61
GAMES FOR OCCUPATIONAL CHOICE AND TRAINING
79
GAMES FOR PLANNING AND PROBLEMSOLVING IN GOVERNMENT AND INDUSTRY
89
HOW TO THINK WITH GAMES BY DESIGNING THEM
103
HOW TO EVALUATE THE COSTEFFECTIVENESS OF GAMES
110
THE FUTURE OF SERIOUS GAMES
119
ELEMENTARY MATHEMATICS GAMES
135
A GAME FOR PLANNING AN EDUCATIONAL SYSTEM
147
SEPEX A SCHOOL ELECTRONICS PLANNING EXERCISE
157
COLONY A SECONDARYSCHOOL GAME
164
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