LEGO Studies: Examining the Building Blocks of a Transmedial Phenomenon

Front Cover
Mark J.P. Wolf
Routledge, Nov 13, 2014 - Social Science - 320 pages

Since the "Automatic Binding Bricks" that LEGO produced in 1949, and the LEGO "System of Play" that began with the release of Town Plan No. 1 (1955), LEGO bricks have gone on to become a global phenomenon, and the favorite building toy of children, as well as many an AFOL (Adult Fan of LEGO). LEGO has also become a medium into which a wide number of media franchises, including Star Wars, Harry Potter, Pirates of the Caribbean, Batman, Superman, Lord of the Rings, and others, have adapted their characters, vehicles, props, and settings. The LEGO Group itself has become a multimedia empire, including LEGO books, movies, television shows, video games, board games, comic books, theme parks, magazines, and even MMORPGs.

LEGO Studies: Examining the Building Blocks of a Transmedial Phenomenon is the first collection to examine LEGO as both a medium into which other franchises can be adapted and a transmedial franchise of its own. Although each essay looks at a particular aspect of the LEGO phenomenon, topics such as adaptation, representation, paratexts, franchises, and interactivity intersect throughout these essays, proposing that the study of LEGO as a medium and a media empire is a rich vein barely touched upon in Media Studies.

 

Contents

1 The Cultural History of LEGO
1
The Case of LEGO Set 10188
15
3 Middleearth and LEGO Recreation
40
How LEGO Transmedia Configures and Remixes Mythic Structures in the Ninjago and Chima Themes
55
Building Creativity Across Industrial Design Cultures and Gendered Construction Play
81
Digital Abstraction as Franchise Strategy in Travellers Tales LEGO Games
105
LEGO Star Wars The Video Game and the Transgenerational Appeal of the LEGO Video Game Franchise
118
Modularity and Programmability in MINDSTORMS and Gaming
153
10 The LEGO System as a Tool for Thinking Creativity and Changing the World
189
The Imperfect Art Tool
206
12 LEGO Art Engages People
216
13 The Virtualization of LEGO
227
On the Impossibility of Studying LEGO
241
DIY DisciplinarityDisAssembling LEGO Studies for the Academy
268
Resource Guide for LEGO Scholarship
275
Index
289

9 Building the LEGO Classroom
166

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About the author (2014)

Mark J. P. Wolf is Chair of the Communication Department at Concordia University Wisconsin. He is the author of Building Imaginary Worlds and co-editor with Bernard Perron of The Routledge Companion to Video Game Studies and The Video Game Theory Reader 1 and 2.

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