3-D Computer Animation
An ideal self-study text, this book presents a lucid and accessible guide to modern techniques for 3-dimensional computer animation.
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Review of Computer Graphics
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algorithm angle animation environment animation sequence anti-aliasing associated axis B-spline B6zier curves behaviour blending Boundary representation Bump mapping camera colour components computer animation computer graphics constructed control points create cube cubic defined deformation described developed digitizer display dynamics edges effect employed example film focal fractal frame store free-form function geometry Gouraud shading green and blue IEEE CG&A illumination illustrates inbetweening intensity interactive interface intersection light source linear interpolation mathematical motion move movement parameter particle Phong shading pixel planar plane polygons position problems Proc procedure projects provides quadratic quaternion radiosity ray tracing real-time realism reflection rendering RenderMan represented rotation scaling scene Section shading shape shown in Figure SIGGRAPH simulation slope space specified specular spline surface normal surface patch Table techniques texture map tion traditional animation translated triangles values vector velocity vertex vertices virtual visual workstation z-buffer z-coordinates
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