3-D Computer AnimationAn ideal self-study text, this book presents a lucid and accessible guide to modern techniques for 3-dimensional computer animation. Features
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algorithm angle animation environment animation sequence animation system anti-aliasing associated axis B-spline behaviour Bézier curve Bézier surface blending Boundary representation Bump mapping camera colour components computer animation computer graphics constructed control points create cube cubic defined deformation described developed digitizer display dynamics edges effect employed example fractal frame store free-form function geometry Gouraud shading green and blue Hermite illumination illustrates inbetweening intensity interactive interface light source linear interpolation mathematical matrix motion move movement N₁ N₂ operation P₁ parameter particle Phong shading pixel planar plane polygons position problems Proc procedure projects provides quadratic quaternion radiosity ray tracing realism reflection rendering rotation scaling scene Section shading shape shown in Figure SIGGRAPH simulation slope space specified specular spline structures surface normal Table techniques texture map traditional animation translated triangles values vector velocity vertex vertices virtual visual y-axis z-buffer z-coordinates