Rendering with mental ray & 3ds MaxRealize your vision with stunning renders of your 3ds Max projects that can only be achieved with a powerful engine like mental ray. Beginning with a concise review of the essential concepts, you proceed to step-by-step tutorials that teach you how to render scenes with indirect light or with specific effects, such as depth of field and motion blur. Contour line shading and various other mental ray features are presented in detail, then you learn how to use the different light types of 3ds Max inside mental ray and how to use mental ray's own specific area lights and its new daylight system. Finally, the book reviews mental ray-specific materials and what effects can be obtained by using most of the specific mental ray shaders. |
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Common terms and phrases
3ds Max adjust ambient occlusion apply Arch & Design area lights Basic bitmap bounces BRDF Browser will open Bump Car Paint caustics CD-ROM Product contour lines Daylight system Depth of Field Design material DGS material dialog Renderer panel Diffuse Color Environment FG points flakes geometry Glass material Global Illumination glossy image Figure Index of Refraction influence inside the scene layer Light shader light source look Material Editor Figure Material shader Material/Map Browser maximum mental ray material motion blur number of photons object Open the file open the Material option Figure Parameters rollout photon map pixel preset radius ray Area ray-traced reflection Refraction render again Figure render engine Render Scene dialog render the scene rendering Figure result rollout Figure scanline renderer scene again Figure Scene dialog Renderer scene Figure shader Figure shader inside Shader List shadows Specular SSS Fast material Subsurface Scattering Surface component translucency transparency