The Art of Game Design: A Book of Lenses, Second Edition

Ön Kapak
CRC Press, 6 Kas 2014 - 600 sayfa
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game's design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software enginee
 

Kullanıcılar ne diyor? - Eleştiri yazın

Her zamanki yerlerde hiçbir eleştiri bulamadık.

Diğer baskılar - Tümünü görüntüle

Sık kullanılan terimler ve kelime öbekleri

Yazar hakkında (2014)

Jesse Schell is distinguished professor of the practice of entertainment technology for Carnegie Mellon University's Entertainment Technology Center (ETC), a joint master's program between Carnegie Mellon's College of Fine Arts and School of Computer Science, where he teaches game design and leads several research projects. He is also CEO of Schell Games, LLC, an independent game studio in Pittsburgh. Formerly he was creative director of the Walt Disney Imagineering Virtual Reality Studio and chairman of the International Game Developers Association (IGDA). Schell worked as a designer, programmer, and manager on several projects for Disney theme parks and DisneyQuest. He received his undergraduate degree from Rensselaer Polytechnic Institute and master's degree in information networking from Carnegie Mellon. In 2004, he was named as one of the World's 100 Top Young Innovators by MIT's Technology Review.

Kaynakça bilgileri