The Complete Guide to Digital 3D Design

Front Cover
Ilex, 2004 - Computer animation - 192 pages
As soon as digital graphics became possible, people realized that the computers' real potential lay in the creation of 3D environments and virtual worlds. Today, fillms, videos and games are the most high-profile examples of the 3D designer's art, but there are many other applications. This title will reveal every aspect of this defining technology of the 21st century, loking at how 3D design has opened up virtual vistas in film, video, gaming and illustration, but also added massive computing muscle to the industries of architecture, visualization and product design. This beautifully illustrated book is a one-stop guide to the 3D landscape, examining the tools, skills, aplications and issues that charaterize this new frontier in computer graphic and design. From games and movies to complex architectural and engineering feats, via the Web, animation and product visualization, The Complete Guide to Digital 3D Design will give you the co-ordinates and the technologies wwith which to navigate the third dimension.

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About the author (2004)

Simon Danaher serves a wide clientele, including BBC Worldwide, numerous U.K. magazines and book publishers, and international companies such as Fujitsu and Isuzu. He is a regular contributor to several creative journals and the author of several books on computer graphics.

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