Popular Modernity in America: Experience, Technology, MythohistoryDoes technology alter our ways of being in and perceiving the world, or does it merely serve as a conduit for predetermined patterns of culture? In addressing this question, Popular Modernity in America examines a broad range of related cultural and technological phenomena--from Bing Crosby to Ice Cube, from the invention of the telegraph to the celebratory heralding of the internet in the 1990s--that have helped shape American popular culture over the past 150 years. Throughout, it avoids the binaries that label popular culture as inherently liberatory or subtly oppressive, arguing instead for the triadic relationship of experience, technology, and myth, each of which has an active role to play in how we interact with popular culture. |
Contents
American Technospace and the Emergence of Popular Modernity | 1 |
The Disembodied Voice Coughlin Crosby and Other Crooners | 33 |
Temporality and Commercial Culture Nostalgic Entertainments | 61 |
Visuality The Scopic Regime of Popular Modernity | 89 |
Vocality Visuality Alterity Black American Cultural Production | 139 |
The Narrative Imperative | 171 |
203 | |
231 | |
Other editions - View all
Popular Modernity in America: Experience, Technology, Mythohistory Michael Thomas Carroll Limited preview - 2000 |
Popular Modernity in America: Experience, Technology, Mythohistory Michael Thomas Carroll Limited preview - 2000 |
Popular Modernity in America: Experience, Technology, Mythohistory Michael Thomas Carroll No preview available - 2000 |
Common terms and phrases
advertising aesthetic African African American American cultural Apollo 13 authenticity became black American black middle class Brady Bunch Movie broadcast character Collins commercial concept consumer cum shot cyberspace discourse domestic early economic element emergence entertainment example experience fantasy fascist female fiction film Floyd Collins Fordism frontier genre geography guitar heavy metal hip-hop Hollywood horror human hunger artist hypermediation Ice Cube icon iconography ideology industry Lovecraft Lurking Fear male masculinist ment middle-class myth mythic mythohistoric mythos narrative narrator nostalgia nostalgic notes particularly Pepsi perhaps phenomenal phenomenology political popular culture popular modernity popular modernity's popular music pornography production professional wrestling radio rappers Reagan reencoding relationship reveals RoboCop rock role Sand Cave sexual social soldier-male space spatial spectacle Star Wars story symbol telegraph telephone television tion tradition transgression University Press viewer visual voice York