Learning Autodesk 3ds Max Design 2010 Essentials: The Official Autodesk 3ds Max Reference
Learning Autodesk 3ds Max XXXX Essentials is a superb end-to-end reference that provides users with complete info on all of the features and options available in the latest version of 3ds Max, so that users can learn how to use 3ds Max confidently in a production environment. Each chapter offers a series of lessons - which introduce the functional areas of Max and go over all associated features (with examples), and then a lab (which demonstrates a practical application of the lesson). Together, all of the lessons deliver and sound and complete approach to revealing the functions, features, and principles of 3ds Max XXXX. New Bonus section on MaxScript covering techniques for automating repetitive tasks and customizing 3ds Max to make you more productive.
The DVD includes: Project Scene & support files, Free models & texture maps from Turbo Squid, NEW!! HIGH VALUE: Autodesk product Sketchbook Pro (for character development) valued at $199.99 US.
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Learning Autodesk 3ds Max Design 2010 Essentials: The Official Autodesk 3ds ...
Limited preview - 2013
3ds Max Design adjust Align Ambient Occlusion Application menu applied Arch & Design AutoCAD Autodesk Bezier bitmap Boolean button choose click and drag click OK Clone color Command panel completing this lesson coordinate system Create panel Create tab cylinder Daylight system default Design material display edges Edit Spline Editable Poly Exercise fill light Final Gather flyout Front viewport geometry gizmo Global Illumination grid icon loft Low Poly main toolbar Material Editor Material/Map Browser mental ray mode modifier stack Modify panel Moldflow NURBS object types Objectives After completing Open the file option Parameters rollout Parametric Objects Perspective viewport pivot point polygons Project folder ProMaterials Quad menu Right-click rotation Sample slot Scanline renderer Scene dialog segments Select From Scene selected object Selection Sets Setup shadow maps shadows shape sub-object level surface three-point lighting Transform Type-In vertex vertices viewport label menu Volume Light window Zoom