Understanding Digital Games
Jason Rutter, Jo Bryce
SAGE, Apr 20, 2006 - Language Arts & Disciplines - 272 pages
There are an increasing number of courses on digital games and gaming, following the rise in the popularity of games themselves. Amongst these practical courses, there are now theoretical courses appearing on gaming on media, film and cultural studies degree programmes.
The aim of this book is to satisfy the need for a single accessible textbook which offers a broad introductions to the range of literatures and approaches currently contributing to digital game research.
Each of the chapters will outline key theoretical perspectives, theorists and literatures to demonstrate their relevance to, and use in, the study of digital games.
History and production
Chapter 2 A history of digital games
Chapter 3 The business of making digital games
Chapter 4 The economics of digital games
Chapter 5 A playercentred approach to digital game design
Chapter 7 Film studies and digital games
Chapter 8 Digital games as new media
Chapter 9 Digital games and cultural studies
Chapter 10 Community identity and digital games
Chapter 11 Digital games and gender
Chapter 12 Digital games and the violence debate
Chapter 13 Digital games and education