Understanding Digital GamesJason Rutter, Jo Bryce There are an increasing number of courses on digital games and gaming, following the rise in the popularity of games themselves. Amongst these practical courses, there are now theoretical courses appearing on gaming on media, film and cultural studies degree programmes. The aim of this book is to satisfy the need for a single accessible textbook which offers a broad introductions to the range of literatures and approaches currently contributing to digital game research. Each of the chapters will outline key theoretical perspectives, theorists and literatures to demonstrate their relevance to, and use in, the study of digital games. |
Contents
vii | |
xii | |
1 | |
History and production | 19 |
Chapter 2 A history of digital games | 21 |
Chapter 3 The business of making digital games | 36 |
Chapter 4 The economics of digital games | 58 |
Chapter 5 A playercentred approach to digital game design | 75 |
Chapter 7 Film studies and digital games | 112 |
Chapter 8 Digital games as new media | 129 |
Chapter 9 Digital games and cultural studies | 148 |
Chapter 10 Community identity and digital games | 166 |
Key debates | 183 |
Chapter 11 Digital games and gender | 185 |
Chapter 12 Digital games and the violence debate | 205 |
Chapter 13 Digital games and education | 223 |
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