Massively Multiplayer Games For Dummies

Front Cover
John Wiley & Sons, Nov 23, 2005 - Games & Activities - 342 pages
Intrigued by MMGs?

Here's the place to start

Compare games, create a character, choose a guild to join, and have some fun!

So your friend keeps talking about playing this cool game with millions of people on the Internet, and you really want to join in? Great idea! This book will let you in on the lingo, provide a little background on MMGs, help you choose a character, and prepare you for a trip into the fantasy world.

Discover how to
* Choose a game you'll enjoy
* Start developing a character
* Survive player vs. player combat
* Find useful gameplay guides
* Slay more monsters
* Team up with other players
 

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Contents

Introducing Massively Multiplayer Games
11
Finding Your Perfect World
21
Making the Connection
59
Your First Few Days Going from Newbie to Pro
75
Your First Day Embracing Your Inner Newbie
77
Your First Week Decisions Decisions Decisions
95
Getting Help from Customer Support
105
Playing Well with Others Not Just for Elementary School Anymore
117
What the Endgame Means How Do I Win?
189
The Buck Starts Here Being an Online Merchant
197
Writing Yourself Into the Story Roleplaying
221
Slaying the Dragon Raiding
231
The Most Dangerous Enemy Player vs Player
245
Where to Go from Here
263
The Game Outside the Game Message Boards and Web Sites
265
Knowing When to Say When
277

Solo versus LFG Why and How to Find Other Players
119
There Is No Aieee in Team Helping Your Group Survive
131
Emily Post Never Wrote about the Undead MMG Etiquette
147
From Group to Guild Making Your Mark in the World
157
What Is a Guild and Whats in It for Me?
159
Finding the Right Guild for You
171
Guilds in the Long Term But I Already Have a Family
179
Have Fun Storming the Castle The Endgame
187
The Part of Tens
285
Ten Things I Wish I Knew When I Played My First MMG
287
Ten MMGRelated Web Sites
291
Ten Proudest Achievements in an MMG From Selected Players
295
A Glossary of Newspeak MMG Jargon
303
Index
319
Whats on the DVD?
337
Copyright

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About the author (2005)

Scott Jennings has been playing roleplaying games since 1976, when at the age of ten, during a game that had just come out called Dungeons & Dragons, he lost his first character, a 1st-level wizard, to a demon lord. He’s been complaining about poor game balance ever since.
More recently, he has been involved in the massively multiplayer gaming world in various capacities. In 1999, he posted tales of his various frustrations and amusements with Ultima Online on a Web site, which he named the Rantings of Lum the Mad after his character. Over the next three years, as the number of people who played MMGs grew, the combination of humor and commentary on Scott’s Web site proved popular, both with the players and the creators of these games.
Meanwhile, Scott’s day job as a database programmer disappeared during the dot-com crash of 2001, luckily right at the time when a new massively multiplayer game, Mythic Entertainment’s Dark Age of Camelot, needed a database programmer. It didn’t take much convincing for him to move across the country and work on hit dice and monster aggro for a living.
Four years and six expansions later, he’s still working behind the scenes of Camelot’s round table. He can’t think of a more fulfilling career than to tinker at the machinery that makes worlds tick.

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