Massively Multiplayer Games For Dummies

Front Cover
John Wiley & Sons, Nov 23, 2005 - Games & Activities - 342 pages
Intrigued by MMGs?

Here's the place to start

Compare games, create a character, choose a guild to join, and have some fun!

So your friend keeps talking about playing this cool game with millions of people on the Internet, and you really want to join in? Great idea! This book will let you in on the lingo, provide a little background on MMGs, help you choose a character, and prepare you for a trip into the fantasy world.

Discover how to
* Choose a game you'll enjoy
* Start developing a character
* Survive player vs. player combat
* Find useful gameplay guides
* Slay more monsters
* Team up with other players
 

Contents

Getting Started with MMGs
9
Finding Your Perfect World
21
Making the Connection
59
Your First Few Days
75
Table of Contents
86
Your First Week Decisions Decisions Decisions
95
Playing Well with Others Not Just
117
Knowing When to Group and When to Solo
125
Have Fun Storming the Castle The Endgame
187
The Buck Starts Here Being an Online Merchant
197
Aftermarket sales and services
219
Writing Yourself Into the Story Roleplaying
221
The Most Dangerous Enemy Player vs Player
245
Where to Go from Here
263
Knowing When to Say When
277
The Part of Tens
285

There Is No Aieee in Team Helping Your Group Survive
131
When Things Go Horribly Wrong and They
145
Emily Post Never Wrote about the Undead MMG Etiquette
147
Finding the Right Guild for You
171
Guilds in the Long Term But I
179
Ten MMGRelated Web Sites
291
A Glossary of Newspeak MMG Jargon
303
Index
319
Whats on the DVD?
337
Copyright

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About the author (2005)

Scott Jennings has been playing roleplaying games since 1976, when at the age of ten, during a game that had just come out called Dungeons & Dragons, he lost his first character, a 1st-level wizard, to a demon lord. He’s been complaining about poor game balance ever since.
More recently, he has been involved in the massively multiplayer gaming world in various capacities. In 1999, he posted tales of his various frustrations and amusements with Ultima Online on a Web site, which he named the Rantings of Lum the Mad after his character. Over the next three years, as the number of people who played MMGs grew, the combination of humor and commentary on Scott’s Web site proved popular, both with the players and the creators of these games.
Meanwhile, Scott’s day job as a database programmer disappeared during the dot-com crash of 2001, luckily right at the time when a new massively multiplayer game, Mythic Entertainment’s Dark Age of Camelot, needed a database programmer. It didn’t take much convincing for him to move across the country and work on hit dice and monster aggro for a living.
Four years and six expansions later, he’s still working behind the scenes of Camelot’s round table. He can’t think of a more fulfilling career than to tinker at the machinery that makes worlds tick.

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