Sams Teach Yourself Game Programming in 24 Hours

Front Cover
Sams Publishing, 2003 - Computers - 488 pages

Sams Teach Yourself Game Programming in 24 Hours demystifies game programming by providing clear, practical lessons using C/C++, the industry standard in game programming. The book focuses on the Windows API to construct games for the Windows platform and discusses game theory, including double-buffered graphics, sprite animation, and digitized sound effects and music. A fully functional game engine provides readers with the ability to create their own future games.

 

Contents

II
7
III
25
IV
45
V
69
VI
91
VII
111
VIII
113
IX
135
XX
257
XXI
271
XXII
287
XXV
307
XXVI
309
XXVII
323
XXVIII
341
XXXI
365

X
155
XI
171
XII
173
XIII
185
XIV
205
XV
225
XVIII
243
XIX
245
XXXII
367
XXXIII
385
XXXIV
411
XXXV
413
XXXVI
423
XXXVII
437
Copyright

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Page 485 - Books' 600+ fully searchable online books. Sign up now and get your first 14 days free. Catalog Review online sample chapters and author biographies to choose exactly the right book from a selection of more than 5,000 titles.
Page xix - As the reader of this book, you are our most important critic and commentator. We value your opinion and want to know what we're doing right, what we could do better, what areas you'd like to see us publish in, and any other words of wisdom you're willing to pass our way.
Page xvii - About the Technical Editor David Franson has been a professional in the field of networking, programming, and 2D and 3D computer graphics since 1990. In 2000, he resigned his position as Information Systems Director of one of the largest entertainment law firms in New York City to pursue a full-time career in game development.

About the author (2003)

Michael Morrison is a writer, developer, toy inventor, and author of a variety of computer technology books and interactive Web-based courses. In addition to his primary profession as a writer and freelance nerd for hire, Michael is the creative lead at Stalefish Labs, an entertainment company he co-founded with his wife, Masheed. The first commercial debut for Stalefish Labs is a traditional social/trivia game called Tall Tales: The Game of Myths, Legends, and Creative One-Upmanship (http: //www.talltalesgame.com/). When not glued to his computer, playing hockey, skateboarding, or watching movies with his wife, Michael enjoys hanging out by his koi pond. You can visit Michael on the Web at http: //www.michaelmorrison.com/.