Introduction to Virtual Reality

Front Cover
Springer Science & Business Media, Mar 30, 2004 - Computers - 163 pages
During the last decade the word virtual became one of the most exposed words in the English language. Today we have virtual universities, virtual offices, virtual pets, virtual actors, virtual museums, virtual doctors - and all because of virtual reality. So what is virtual reality? Essentially, virtual reality is about the navigation and manipulation of 3D computer-generated environments. A VR user is able to navigate by walking, running or even flying through a virtual environment and explore viewpoints that would be impossible in the real world. But the real benefit of VR is the ability to touch, animate, pickup and reposition virtual objects and create totally new configurations. Key topics: The origins of VR How VR works How VR is being used The field of Virtual Reality is moving very quickly and increasing numbers of people need to know more about this exciting subject. Introduction to Virtual Reality explains what VR is about, without going into the underlying mathematical techniques, but at the same time providing a solid understanding and foundation of the techniques and applications involved.
 

Contents

1
1
2
8
3
26
Figure 313 Nonintersecting and intersecting collision volumes
37
3D Computer Graphics
39
4
54
Colour Plates
56
Plate 5 Raytraced view of a restaurant buffet
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7
116
Figure 73 TJ Image courtesy of Transom Corporation
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8
139
Glossary
142
Appendix A
152
Appendix B
154
Appendix C
155
Appendix D
156

Plate 15 A 360 view of a car interior
56
Plate 23 DIGuy 3D models positioned in a
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5
69
6
91
Appendix E
158
References
160
Index
161
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