Computer Graphics for Graphic Designers |
Contents
Computer graphic peripherals | 50 |
2D monochrome applications | 63 |
Colour in computer graphic systems | 74 |
Copyright | |
9 other sections not shown
Common terms and phrases
3D computer graphics 3D models achieved aliasing angle animation anti-aliasing axis brightness bytes CAD system calculations Cartesian coordinates colour cube coloured images computer graphic systems computer program computer's eye constructed contour create devices disk display drawings edges electronically employed encode example extruded facets Flat shading fractal frame store geometric graph plotter green and blue hidden-line removal hidden-surface removal ideas illumination illustrates incorporate input instructions levels of red light source look-up table machine manipulation mathematical matt surface memory numbers object observer original output Paint systems painter's algorithm perspective view Phong shading picture plane distance pixel position possible problem procedures produce puter Quantel's ray tracing real-time reflections rotation Ruled surfaces saturation sequence shadows shown in Figure simple space specular highlights surface normal Swept surfaces technique television Texture mapping three-dimensional tion vertex vertical whilst Y-axis Z-axis Z-buffer Z-coordinates