Computers and Thought: A Collection of ArticlesEdward A. Feigenbaum, Julian Feldman |
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algorithm alternative analysis angle answer applied artificial intelligence associated axioms basic behavior board position British Museum algorithm chain chess complex component concept concept learning considered construct continue the progression Cybernetics decision defined described developed diagram digital computer elements EPAM evaluation example experiment Figure function G₁ geometry given H₁ heuristic heuristic program human hypothesis for trial implies information processing Information Processing Language input investment JOHNNIAC Journal language learning Lincoln Laboratory line balancing logic Logic Theorist Logic Theory Machine matching mathematical mechanism memory method minimaxing Minsky move Newell operators parameter pattern recognition play possible prediction problem problem-solving procedure proof prove question response rote learning routine rules segment selection Selfridge sequence Shaw Simon simulation solution solving specific stimulus structure subgoals subproblems subroutines symbol task theorems theory tion words