Visual Programming Environments: Paradigms and Systems, Volume 1 |
Contents
Introduction and Tutorial Overview | 1 |
Graphical Representations for Programs and Systems | 59 |
System Design with Ada excerpt | 131 |
Copyright | |
24 other sections not shown
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Common terms and phrases
abstract abstract syntax trees algorithm attribute block button called commands compiler components Computer Science constraints construct contains copy create cursor data structures database debugging defined delete described diagram display drawing editing editor eval evaluated example execution Figure flowcharts function GELO gram graph graphical programming GREENPRINT hierarchy higraphs icon iconic structure IEEE images implementation input instance interactive light pen Lisp logical loop manipulation menu method module mouse node notation object operations output PECAN PegaSys performer Petri net Pict picture PL/I problem procedure programming environment programming language PROGRAPH Prolog prototype PYGMALION represent representation SADT screen selected semantics Sketchpad Smalltalk specified Structured Programming symbol syntax syntax-directed editor textual ThingLab Tinkertoy tion transition user interface variables Visual Languages visual programming visual programming languages window