USABILITY AND HUMAN–COMPUTER INTERACTION: A CONCISE STUDYIntended as a handy reference reading for the students of Computer Science and Engineering and Computer Applications, the book delves on the concepts of Human–Computer Interface/Interaction in a bulleted format. The succinct approach of the topics gives the book a simple yet comprehensive appeal; hence making it a perfect learning tool for the students, and teaching aide for the teachers. Divided into nine chapters and three Appendices, the book has been organized as per the course structure of any University/College. The chapters emphasize on both developmental processes and techniques involved in Human–Computer Interaction. A separate chapter has been devoted to Universal Design, which is the process to reach out to the maximum number of people with their design requirements. The topics are further elaborated with diagrams and flowcharts, to help make the learning process more illustrative. Appendices to the book are an extension to focus on topics that are relevant to learn concepts of Human–Computer Interaction. |
Contents
1 | |
2 Evolution of Interfaces and Interaction styles | 33 |
3 Interface Development Process | 71 |
4 Interface Requirements and Quality of Service | 105 |
5 Theories Standards and Principles | 165 |
6 Interface Design Guidelines | 203 |
7 Interface Evaluation and Testing | 245 |
Help and Documentation | 291 |
9 Universal Design | 315 |
Understanding the Human Beings | 347 |
Spiralling Opportunities | 373 |
Computer Mediated Communication | 409 |
451 | |
Back cover | 453 |
Common terms and phrases
actions activities applications approach augmented reality button cognitive cognitive walkthrough collaborative colour command COMMENTS 1/2 communication complex consistency context CSCW data entry design process design rationale dialog displays documentation e-mail electronic environment error messages evaluation experience feedback functionality goals graphical graphical user interfaces groupware guidelines haptic help system heuristic evaluation hierarchy human human-computer interaction hypertext icons Illustration implementation important input interactive system INTERFACE DESIGN involves issues iterative design knowledge layout learning measure memory menu mobile devices natural language navigation Note novice objects online help options output participants performance physical possible principles prototype requirements response screen selection sequence social social media specific speech standards structure style task analysis techniques theories types Typically ubiquitous computing understanding usability engineering usability problems usability testing user interface user’s visual WebApp