Essential Mathematics for Computer Graphics fast

Front Cover
Springer Science & Business Media, Jun 29, 2013 - Computers - 229 pages
Baffled by maths? Then don't give up hope.
John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics.
In ten chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors.
After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software.
Get to grips with mathematics fast ...
- Numbers
- Algebra
- Trigonometry
- Coordinate geometry
- Transforms
- Vectors
- Curves and surfaces
- Analytic geometry
Essential Mathematics for Computer Graphics fast
The book you will read once, and refer to over and over again!
 

Contents

TRIGONOMETRY
25
CARTESIAN COORDINATES
33
3D coordinates
40
Homogeneous coordinates
75
2D shearing
82
2D rotation about an arbitrary point
88
Gimbal lock
95
Transforming vectors
120
Summary
128
INTERPOLATION
129
CURVES AND PATCHES
149
ANALYTIC GEOMETRY
181
2D analytic geometry
193
CONCLUSION 221
220
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