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this user's libraryResults 1-10 of 13

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The Language of Computer Graphics: A Dictionary of Terms and Concepts

John Vince - 1990 - Computer graphics - No preview available
Computer graphics have caught the imagination of computer users. Increasingly powerful and sophisticated graphic techniques are developing with astonishing speed, and the results are seen everywhere - in business systems, in design, in animation ...
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Essential virtual reality fast: how to understand the techniques and ...

John A. Vince - 1998 - Computers - Snippet view
Exploring actual virtual reality systems, readers will learn about all the important aspects of virtual environments, including the hardware, software, and sound systems, as well as the latest VR techniques on the Internet.
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Computer graphics for graphic designers

John Vince - 1985 - Computers - Snippet view
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Virtual Reality Systems

John A. Vince - 1995 - Computers - Snippet view
Providing an easy-to-use introduction to the technologies of virtual reality, this book focuses on the graphics and visualization techniques used in creating virtual environments. Hardware systems, peripherals, and popular virtual reality ...
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Matrix Transforms for Computer Games and Animation

John Vince - 2012 - Computers - Limited preview
Matrix transforms are ubiquitous within the world of computer graphics, where they have become an invaluable tool in a programmer’s toolkit for solving everything from 2D image scaling to 3D rotation about an arbitrary axis. Virtually every ...
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3-D Computer Animation

John Vince - 1992 - Computers - Snippet view
A tutorial guide to current techniques for 3-dimensional computer animation that explains key concepts at a level requiring little mathematical background. It is ideal for self study by computer graphics professionals and others who need a guide ...
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Rotation Transforms for Computer Graphics

John Vince - 2011 - Computers - Limited preview
Rotation transforms are used everywhere in computer graphics from rotating pictures in editing software, to providing an arbitrary view of a 3D virtual environment. Although the former is a trivial operation, the latter can be a challenging task ...
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Geometry for Computer Graphics: Formulae, Examples and Proofs

John Vince - 2006 - Computers - Limited preview
A complete overview of the geometry associated with computer graphics that provides everything a reader needs to understand the topic. Includes a summary hundreds of formulae used to solve 2D and 3D geometric problems; worked examples; proofs ...
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Essential Mathematics for Computer Graphics fast

John Vince - 2001 - Computers - Limited preview
This book provides a quick, concise introduction to the most important mathematics used in computer graphics. Vince makes the concepts easy to understand, so that non-mathematicians can grasp the math that lies behind computer animation.
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