Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games

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Taylor & Francis, 2011 - Art - 528 pages

Unity brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little wonder that Unity has quickly become the #1 game engine out there.

Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected, yet until now practical tutorials were nearly impossible to find.

Creating Games with Unity and Maya gives you with an end-to-end solution for Unity game development with Maya. Written by a twelve-year veteran of the 3D animation and games industry and professor of 3D animation, this book takes you step-by-step through the process of developing an entire game from scratch-including coding, art, production, and deployment.

This accessible guide provides a "non-programmer" entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first- and third-person interactions.

 

Contents

CHAPTER 1 Game Production Process
1
Maya Scenography Modeling
9
Maya Scenography UV Mapping
37
Maya Scenography Texturing
63
Unity Scenography Importing
89
Unity Scenography Creation Tools
113
Advanced Shading Lighting and Baking
145
Maya Character Creation
179
CHAPTER 11 Unity Sound
323
CHAPTER 12 Introduction to Unity Scripting Basics and Graphical User Interface
333
CHAPTER 13 Unity Triggers
355
CHAPTER 14 Unity Raycasting
379
CHAPTER 15 Unity Prefabs and Instantiation
403
Creating Inventory Systems
441
CHAPTER 17 Health Systems Winning and Losing the Game
473
CHAPTER 18 Unity Debugging Optimization and Builds
495

Maya Character UV Mapping and Texturing
233
Maya Rigging and Skinning and Unity Animated Character Importing and Implementation
275

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About the author (2011)

Adam Watkins is Associate Professor, 3D Animation, School of Interactive Media & Design at the University of the Incarnate Word. He is currently on a research sabbatical at the Los Alamos National Laboratory in New Mexico, where he is part of the VISIBLE effort creating virtual simulation games for use in non-proliferation exercises. Watkins has headed the 3D Animation program for over ten years and is the author of several books and over 100 articles on 3D Animation. His students are the winners of multiple national and international animation awards and festivals.

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