Front cover image for Frontiers of human-centered computing, online communities and virtual environments

Frontiers of human-centered computing, online communities and virtual environments

_----- 1 Introduction The USPresident's Information Technology Advisory Committee (PITAC)recently advised the US Senate of the strategic importance of investing in IT for the 21st century, particularlyin the areas of software,human-computer interaction, scalable information infrastructure, high-end computing and socioeconomic issues [1].
Print Book, English, 2001
Springer., London, 2001
482 pages
9781852332389, 1852332387
1044070641
1 Virtual Environments.- 1 Virtual Environments: a Review.- 2 The Role of Virtual Humans in Virtual Environment Technology and Interfaces.- 3 Perceptual User Interfaces.- 4 Guidelines for Telepresence and Shared Virtual Environments.- 2 Augmented Reality and Mobile Computing.- 5 Mobile Augmented Reality: a Complex Human-Centered System.- 6 Toward Tightly Coupled Human Interfaces.- 7 Situation-Aware Mobile Assistance.- 3 Devices for Display and Interaction.- 8 Devices for Display and Interaction.- 9 Technologies for Virtual Reality/Tele-Immersion Applications: Issues of Research in Image Display and Global Networking.- 4 Future Interfaces.- 10 Post-Wimp User Interfaces: the Human Connection.- 11 Universal Usability: A Research Agenda for Human-Computer Interaction to Empower Every Citizen.- 12 Virtual Spaces Revive Real World Interaction.- 13 An HCI Agenda for the Next Millennium: Emergent Global Intelligence.- 5 Applications and Tools.- 14 Application Drivers for Virtual Environment Technology Development.- 15 3D Data Visualization Components on the Web - Results from AVS’s Involvement in Several EC Esprit Research Projects.- 16 Creating a Shared Reality for Research and Education Through Networked Virtual Reality.- 6 Online Communities.- 17 Online Communities: Usability, Sociabilty, Theory and Methods.- 18 Collaboration and Shared Virtual Environments - from Metaphor to Reality.- 19 On the Need for Cultural Representation in Interactive Systems.- 20 Internet Security from Diverse Viewpoints.- 7 Foundations for Interaction.- 21 Why Performance Always Comes Last in Interactive System Design, and What To Do About It.- 22 Virtual Environments for Human-Centered Computing.- 23 Some Aspects of the Human Communication Process: Preliminary Steps Towards a ConceptualFramework.- 24 Natural Human-Human-System Interaction.- 8 The Business/Academia/Research/Government Axis.- 25 Challenges and Frontiers of Computer Graphics: a Vision for an Applied Research Agenda.- 26 Society and Human Action: Technology Revisited.- 27 Business, Academia, Government: Toward Symbiotic Collaboration in a Networked Society.- 28 A Research Agenda for Visualization and Human Interfaces: a Position Paper.- 29 Publishing Technologies: Towards a Wider Concept of Documents and Related Issues.- 30 The Future and Its Enemies.- 9 Invited Authors.- 31 New Industrial Temporal Objects.- 32 Cognition and Computers: The Context of the Matter, the Matter of Context.- 33 Supporting Creativity With Advanced Information-undant User Interfaces.- Author Index.